leagueofancients.org Forum Index leagueofancients.org
League of Ancients
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Over the Trenches - Wings of Glory WW1 tournament

 
Post new topic   Reply to topic    leagueofancients.org Forum Index -> 20th/21st Century
View previous topic :: View next topic  
Author Message
Mick.G



Joined: 25 Jul 2013
Posts: 158
Location: Broadmeadows

PostPosted: Wed Nov 06, 2019 11:16 am    Post subject: Over the Trenches - Wings of Glory WW1 tournament Reply with quote

Over the Trenches presents a fun, relaxed afternoon of World War I dogfighting Wings of Glory action, hosted by House of War, Ringwood.

When: 10.30 Saturday 11th January 2020
Where: House of War, 52 Maroondah Hwy, Ringwood
Cost: $15

Wings of Glory is a World War I air combat miniatures game using 1/144 scale aircraft. So is perfect for an afternoon of dog fighting using your favourite planes.

Registration at 10.30. Games begin at 11.00. Four games will be scheduled with a maximum 90 minutes per game.

Advanced Rules as detailed in the Wings of Glory rule book will be used. Tailing Rule will be used. Ace Rules and Special Abilities will be used. Pre game damage is permitted. Rookie Pilots are permitted but squadrons may only include one.

Players choose to fly either Central Powers or Entente. Squadrons must include a minimum of two two aircraft, a reconnaissance aircraft and at least one escort fighter. Squadrons are limited to 200 points. Link to points table below.

https://www.icloud.com/iclouddrive/0LxReNqObeD-LjzqD2bcTX4ww#Point_system_for_Wings_of_Glory_WW1

Central Powers

RECCONNAISANCE/GROUND ATTACK
Albatross C III
Halberstadt C II
Ufag C I
Rumpler C IV
Hannover C III
Roland C II

FIGHTERS
Albatross D II, D III, D V
Fokker Dr I, D VII, E III, E V
Aviatik D I
Phonix D I
Siemens S. D I, D III
Pfalz D III
Halberstadt D III

Entente

Reconnaissance/Bomber
Airco DH4
Bristol F2B
Re8
Breguet XIV
Sopwith 1 1/2 Strutter

FIGHTERS
Spad VII, XIII
Sopwith Camel, Triplane, Snipe
Hanriot
Se5a
Nieuport 11, 16, 17/23, Ni 28
Airco DH2
Morane Saulnier
Macchi M5

Bring your favourite aircraft miniatures, movement decks, damage decks and range ruler.

Wings of Glory WW1 Scenarios
1. FACE TO FACE
In the sky over the front, two squadrons attack each other in a ferocious fight Gaming Surface: 70cm x 100cm Both Players: each player deploys within half a range ruler from its side.
Winning Conditions: The player whose squadron exits the gaming field or is shot down loses.
Otherwise the winner is decided on points; each player scores 1 point for each enemy airplane that exits the gaming field, 2 points for every enemy airplane shot down, and -1 for each of its own airplanes shot down.
2. A HARD TASK
An airplane must take pictures of an enemy target, defended by a patrolling enemy pilot Gaming Surface: 70cm x 100cm each player places a target card on its side, at half a ruler distance from the edge.
Both Players: each player deploys within half a range ruler from its side.
Winning Conditions: To photograph the target, the airplane must perform a stall maneuver, starting it when its centre is at half a ruler distance from any point of the target card.
A player wins if their scout exits the gaming surface on their own side with a photograph and; the enemy scout is shot down or exits without a photograph.
Otherwise the winner is decided on points; each player scores 1 point for each enemy airplane that exits the gaming field, 2 points for every enemy airplane shot down, and -1 for each of its own airplanes shot down. If the airplane with the photograph exits from its own side, it scores 2 points.
3. WINGS OVER CAMBRAI
An airplane equipped with a bomb attacks a target defended by an enemy fighter Gaming Surface: 70cm x 100cm each player places a target card on its side, at half a ruler distance from the edge and two trench cards at one ruler from each side of the target.
Both Players: each player deploys within half a range ruler from its side.
Winning Conditions: when an airplane with a bomb overlaps the target card, the player can drop the bomb. They can do this once in the game. The target is destroyed if the airplane overlaps the red dot on the target when the bomb is dropped. The target is damaged if the airplane overlaps any part of the target card but not the red dot.
A player wins if they destroy the enemy target and their target is undamaged.
Otherwise the winner is decided on points; if a target is destroyed, a player scores 4 points. If a target is damaged, a player scores 2 points. Each player scores 1 point for each enemy airplane that exits the gaming field, 2 points for every enemy airplane shot down, and -1 for each of its own airplanes shot down.
Trench Card Rules: Trenches represent infantry troops with light weapons entrenched in defensive positions.
A trench card has no firing arc and can target an airplane that has the centre of its base within a ruler distance from it (including an airplane overlapping it). If there are several possible targets, the player chooses one. The airplane takes an A damage regardless of the range. Ignore the damage points on the card and only count special damage results. Trench fire never jams.
Airplanes can fire against trenches, inflicting damage as if they were firing on an enemy airplane. Damage cards are kept face up beside the trench card. When a trench card suffers the number of damage points indicated by the resistance on its card, it is silenced and counts as eliminated. If it takes an explosion card, it is silenced and counts as eliminated. Trenches ignore all other types of special damage.
4. BULLETS IN THE MUD
During a fierce battle, airplanes are sent on trench strafing missions Gaming Surface: 70cm x 100cm each player places a trench card on its side, at half a ruler distance from the edge and two A-firing anti-aircraft machine gun cards cards at one ruler from each side of the trench.
Both Players: each player deploys within half a range ruler from its side.
Winning Conditions: Each player scores:
· 1 point for each point of damage to enemy machine guns or trench (no more than 5 points per card); · 5 points for each enemy airplane shot down; · 4 points for each enemy airplane that exits the gaming surface.
Anti-Aircraft Machine Gun Card Rules: Anti-aircraft machine gun cards represent heavy machine guns used by ground troops.
Each AA machine gun can fire once per phase, using the A damage deck and following the rules used for airplanes. If there are several possible targets, choose one. Damage points and special damage have their normal effect. AA machine guns can jam.
Airplanes can fire against AA machine guns, inflicting damage as if they were firing on an enemy airplane. Damage cards are kept face up beside the card. When an AA machine gun card suffers the number of damage points indicated by the resistance on its card, it is silenced and counts as eliminated. If it takes an explosion card, it is silenced and counts as eliminated. AA machine guns ignore all other types of special damage.


Last edited by Mick.G on Sun Dec 08, 2019 10:42 am; edited 1 time in total
Back to top
View user's profile Send private message
von Lucky



Joined: 28 Feb 2008
Posts: 889
Location: South Melbourne

PostPosted: Tue Nov 19, 2019 9:22 am    Post subject: Reply with quote

Potentially interested in this, but I only have the older Wings of War planes and movement decks.

Do they (the movement decks) translate?
_________________
- Karsten

Blog: Donner und Blitzen
Back to top
View user's profile Send private message
leadgend



Joined: 03 Oct 2006
Posts: 749
Location: Brunswick

PostPosted: Wed Nov 20, 2019 4:25 am    Post subject: Reply with quote

von Lucky wrote:
Potentially interested in this, but I only have the older Wings of War planes and movement decks.

Do they (the movement decks) translate?

WoW aircraft are entirely compatible with WoG. Some WoG releases are simply re-issues of WoW aircraft.
Back to top
View user's profile Send private message Send e-mail
von Lucky



Joined: 28 Feb 2008
Posts: 889
Location: South Melbourne

PostPosted: Wed Nov 20, 2019 9:17 am    Post subject: Reply with quote

Cool, thanks.
_________________
- Karsten

Blog: Donner und Blitzen
Back to top
View user's profile Send private message
von Lucky



Joined: 28 Feb 2008
Posts: 889
Location: South Melbourne

PostPosted: Fri Nov 22, 2019 9:47 pm    Post subject: Reply with quote

So Mick/Django, the relevant rulebook would be this one?
https://www.aresgames.eu/7090

And a valid squadron would be a Roland C.II B/B (97) and a Fokker D.VII (100)?

Where do I find the rules for Ace Rules, Special Abilities and Rookie Pilots?
_________________
- Karsten

Blog: Donner und Blitzen
Back to top
View user's profile Send private message
Mick.G



Joined: 25 Jul 2013
Posts: 158
Location: Broadmeadows

PostPosted: Sun Nov 24, 2019 12:16 pm    Post subject: Reply with quote

Hi Karsten,
The rulebook you posted a link for is the abridged version which was included in "Duel Packs". The full rulebook is included in the starter set, I will attempt to post a link (my tech skills are poor!). The rules for Ace Rules, Special Abilities and Rookie Pilots are found in the full rulebook.

Your squadron is perfect.

Regards, Mick.
Back to top
View user's profile Send private message
Mick.G



Joined: 25 Jul 2013
Posts: 158
Location: Broadmeadows

PostPosted: Sat Nov 30, 2019 12:30 pm    Post subject: pm sent Reply with quote

pm sent
Back to top
View user's profile Send private message
leadgend



Joined: 03 Oct 2006
Posts: 749
Location: Brunswick

PostPosted: Mon Dec 02, 2019 1:08 pm    Post subject: Reply with quote

Available aircraft and upgrades points:

Central Powers

RECCONNAISANCE/GROUND ATTACK
Albatros C.III 81
Halberstadt CL.II 90
Ufag C.I 83
Rumpler C.IV B/B 85
Hannover CL.IIIa 93
Roland C II fire B 64
Roland C II fire B/B 92

FIGHTERS
Albatros D.II fire A 78
Albatros D.II fire B 58
Albatros D.III 79
Albatros D.Va 82
Fokker Dr.I 85
Fokker D.VII 100
Fokker E.III 48
Fokker E.V 89
Aviatik D.I fire A 82
Aviatik D.I fire B 62
Phönix D.I 84
Siemens Schuckert D.I 58
Siemens Schuckert D.III 93
Pfalz D.III 83
Halbestadt D.III 60

Entente

Reconnaissance/Bomber
Airco DH4 B/B 89
Airco DH4 A/B 109
Airco DH4 B/A 109
Airco DH4 A/A 129
Airco DH4 AB/B 133
Bristol F2B Fighter B/B 91
Bristol F2B Fighter A/B 111
Bristol F2B Fighter B/A 111
Bristol F2B Fighter AB/A 147
Raf Re8 B/B 81
Raf Re8 B/A 101
Breguet XIV B2 B/B 90
Breguet XIV B2 B/A 110
Breguet XIV B2 A/A 130
Sopwith 1 1/2 Stutter 86
Sopwith 1 1/2 Stutter Comic 78

FIGHTERS
SPAD VII fire A 82
SPAD VII fire B 62
SPAD XIII 85
Sopwith Camel 86
Sopwith Triplane fire A 86
Sopwith Triplane fire B 66
Sopwith Snipe 97
Hanriot fire A 87
Hanriot fire B 67
Se5a fire A 92
Se5a fire B 72
Nieuport 17/23 fire A 76
Nieuport 17/23 fire B 56
Nieuport 11 50
Nieuport 16 47
Nieuport Ni.28 87
Airco DH2 58
Morane Saulnier Type N 46
Macchi M.5 84

SKILLS
Acrobatic Pilot: 8
Daredevil: 6
Height control: 6
Good at Escaping: 7
Lucky Pilot: 7
Chivalrous Aptitude: -5
Strong Constitution: 5
Super Ace: 8
Bullet Checker: 8
Incendiary Bullets: 6
Technical Eye: 5
Itchy Trigger Finger: 6
Perfect Aim: 8
Sniper: 8
Fire control expert: 5
Balloon buster: 6
Sharp eye: 7
Weapon specialist: 5
Intuitive: 5
Team co-ordination: 5
Double ace: 6

TWO-SEATERS AND MULTI-ENGINE PLANES SKILLS
Nimble pilot: 5
Rookie pilot: 5
Experienced pilot: 8
Agile guy: 5
Precision bomb aimer: 7
Nimble gunner: 7

DISADVANTAGES
All the crew is rookie -10 (penalties as by the rules kit and no ace skills allowed)
For each damage point that the plane starts with (max 3 if total Damage of the plane is up to 19, max 5 if 20+) -2
Back to top
View user's profile Send private message Send e-mail
Mick.G



Joined: 25 Jul 2013
Posts: 158
Location: Broadmeadows

PostPosted: Sun Dec 08, 2019 11:02 am    Post subject: Update! Reply with quote

After some play testing it has been decided to make a couple of amendments to the tournament details. I believe these are enhancements and will add a challenge and improve player satisfaction.

1. Advanced Rules will be used. This means altitude rules are in play.

2. Target/objective cards will be placed half a range ruler from a player's edge. Experience from previous WW2 tournaments indicated bombers risked flying off the table when a target was only half a ruler from the edge. However, WW1 planes are can make tighter turns and easily avoid the table edge.
Back to top
View user's profile Send private message
von Lucky



Joined: 28 Feb 2008
Posts: 889
Location: South Melbourne

PostPosted: Sun Dec 08, 2019 11:33 am    Post subject: Reply with quote

Sounds good, I'll be bringing my planes on Sunday (15 December) as I think a few of you played WoG last weekend.
_________________
- Karsten

Blog: Donner und Blitzen
Back to top
View user's profile Send private message
Mick.G



Joined: 25 Jul 2013
Posts: 158
Location: Broadmeadows

PostPosted: Sat Dec 21, 2019 3:36 am    Post subject: Reply with quote

For those new to the game.

MICK’S TIPS FOR WW1 SQUADRON BUILDING

1. Read the tournament/scenario description. This will specify any compulsory aircraft types and how many points you may spend on these.
2. Identify the objective/s and win conditions.
3. Choose your preferred aircraft that can achieve the objectives and win the game.
4. Fine tune your squadron; are your preferred aircraft too expensive? At the end of the “Point System for Wings of Glory” list you will find “Disadvantages”. These Disadvantages allow you to reduce the cost of your squadron. A “Rookie” crew will minus 10 points from the cost of their aircraft. Beware, there are significant drawbacks with rookies. Aircraft may start a game with damage. Each damage point an aircraft starts with subtracts 2 from its cost. An aircraft with up to 19 Damage Resistance may start up to 3 points of damage. An aircraft with 20+ Damage Resistance may start with up to 5 points of damage.
Back to top
View user's profile Send private message
Mick.G



Joined: 25 Jul 2013
Posts: 158
Location: Broadmeadows

PostPosted: Sun Jan 05, 2020 12:42 pm    Post subject: Reply with quote

Only six more sleeps till WingsOfGlory action at House of War.
Back to top
View user's profile Send private message
Mick.G



Joined: 25 Jul 2013
Posts: 158
Location: Broadmeadows

PostPosted: Sat Jan 11, 2020 10:14 am    Post subject: Reply with quote

The 2019/2020 Victorian Wings of Glory WW1 Victorian Championship has been run and won. Big thanks to House of War Ringwood for hosting. Congratulations to our place-getters; 1st Martin Morgan, 2nd Tristan Searle and 3rd Django Upton.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    leagueofancients.org Forum Index -> 20th/21st Century All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group